Other Versions. That's Enlightened Tutor in a nutshell: the best in searching out those game-winning enchantments and artifacts, but not the best at stopping the ones your opponent has. Enchantments & Artifacts. I know of hand destruction and I already run a playset of Duress in my main board and Slaughter Games in my side board. Deck dorks: What are you best answers to, or removal of, artifacts in mono-black? Similar Deck Space Auto-suggestions. Sacrifice Aura of Silence: Destroy target artifact or enchantment. Natural State (1) Instant Destroy target artifact or enchantment with converted mana cost 3 or less. Modern forum Posted on Feb. 19, 2019, 12:12 a.m. by T y p i c a l T i m m y. One of the Commanders printed in Commander 2015 that utilize experience counters, Daxos the Returned provides its controller with an experience counter every time that player casts an enchantment. Arguably the best-fused card in the game, you can cast one or both halves of this split spell when you play it. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Since they depend on what your opponents run, it's challenging to determine a fixed removal count, but they can really save your bacon against enchantments like "Humility" or artifacts like "Paradox Engine." Another two-cost instant, Aura Mutation destroys an enchantment, then lets you create a number of 1/1 saproling tokens equal to that card's mana cost. Deckcycle Deckcycle Feature Queue. Remember that you can sacrifice them at instant speed, even if they're tapped or just arrived. Like Felidar Cub, you can set them ahead of time for two mana, sacrificing them whenever you please to destroy an enchantment or artifact. They come in many forms, from standard enchantments to creature-boosting auras to enchantment/creature mixes, and you'll find some in most decks. Tap her to destroy target artifact with CMC equal to mana in yer mana pool. While Command needs two specific colors, it compensates with instant speed and variety, letting you activate any two of its four effects. Maybe your commander deck emphasizes creatures (common in green/white), but you don't want to overlook removals. Playtest v1. Sort by. Qasali Pridemage again requires both Selesnya colors but offers an amazing smorgasbord of abilities. Mono black's artifact removal is winning first. Those are fair stats for such inexpensive creatures, and it's nice that you can set them ahead of time. Destroy target artifact or enchantment. Black doesn't get artifact removal. Other Versions. This is an intended design as no color has perfect options against every threat. Card Kingdom 68.02 - 69.50 . But WotC already announced that this will change and black will get targeted enchantment removal in the near future. Discussion. By … Aura Fracture (3) Enchantment Sacrifice a land: Destroy target enchantment. Blue and black has the absolute worst artifact removal. Destroy target artifact or enchantment. Aura of Silence (3) Enchantment Artifact and enchantment spells your opponents cast cost more to cast. Hanna also disincentivizes opponents from attempting to remove enchantments from a Hanna player, as any enchantments destroyed will likely return quite quickly. Deck Help forum Posted on Feb. 20, 2014, 11:34 a.m. by ChaotixSpark. Pressure or kill the stony silence player first if possible. Enter Aura Shards, an enchantment that lets you destroy any enchantment or artifact whenever a creature enters the field under your control. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) I’ll start by mentioning the creature hate that white has, since it’s a little conditional. The Best Artifact and Enchantment Hate in Magic History. It lets you pack artifact and enchantment hate without having to dedicate a card to doing that. Few instants or sorceries will be in this deck, since permanents synergize better with Amareth and Kodama of the East Tree. He also has exalted, which lets any creature you control (including himself) get +1/+1 for the turn when it attacks alone. You don't even need to cast the creatures for the ability (meaning tokens can trigger it), and since the effect says "may," you can decline to avoid destroying your own cards. handle artifacts in many easy ways; green and white can handle enchantments pretty well. 24 comments. Destroy target artifact or enchantment. Destroy target artifact or enchantment. That's Disenchant in a nutshell: it can kill virtually every problem card in virtually every format… except creatures. Blue can counter enchantment or artifact spells (but sucks at actually trying to destroy ones that have gotten into play). In many cases, mono-blue and mono-black will have little to no artifact removal. Artifact Hate. CMC (Converted Mana Cost): 2. These are all powerful artifacts that you want to get rid of. Scry 2. That's potentially two removals with just one card and two mana, and you can downgrade into singular removals when necessary. If you want to play monoblack, one of the things you're gonna have to accept is being weak against enchantments and artifacts. What are you best answers to, or removal of, artifacts in mono-black? Due to Eldrazi Conscription and a few devoid enchantments, [[Ugin, the ineffable]] has been a great addition to answer enchantments.
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