That does take up a bonus action, but saving Move Actions is important. Four is a lot. Introduced in the Sword Coast Adventurer’s Guide, the Ghostwise Halfling gets boons to Dexterity and Wisdom. Green: Good options. Not worth giving up higher level cleric abilities. Now that there are more options in subclasses, what way would you suggest to improve my overall combat effectivity? If you have a lot of enemies around you, your best action might then be the dodge action. These spells are super strong, so we can go into them almost individually. Want something a little more traditional? Really use these illusions to bamboozle your foes, and see if your GM agrees with giving them the advantage bonus if there are two nearby. Giving someone advantage on anything is important, and Stealth is one of the most used skills. Or you can have a modest dex, trickery domain, and a few levels of rogue. Mask of the Wild gives another boon for hiding and sneaking, great for the flavor of trickery. Can Invoke Duplicity's illusion (the Trickery cleric's Channel Divinity) reach spaces the cleric could not? So far, I am not so happy with this character's playstyle. If that wasn’t enough, they also get telepathy, which is useful for parties in stealth or invisible. Drunken master works really well, you can use your bonus action to get the duplicate in range the turn before and then attack with advantage on all attacks, scarper and then pop back in to repeat. Usually this is a neutral effect, but you probably don’t have to worry about a party member missing you. I like foghting in melee and being hard to hit (not only thanks to high AC). Halflings have always been decent casters, but were missing some oomph in their original release. flavor with its abilities, and the spell list is quite strong for a Cleric. So you'll have to wait to be level 3 for when your monk to really activate. 1 Domain special abilities 2 Bonus spells 3 Notes 4 Custom content notes Divine trickery - Bonus to hide, persuade, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 cleric levels. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Otherwise… You’ll not find much use out of this blessing. with flavor, quite literally. This blessing lasts for 1 hour or until you use this feature again. That’s really cool! Normally I’d be a little bit upset that the Trickery Domain gets so few permanent buffs, or better spell efficiency, but this… This is special. Artificer. Since this subclass supports dexterity builds, there’s no fearing the “heavy” weapon quality. Pure Cleric is very strong, and the Trickery Cleric might be the strongest because of the amazing spell list. Strictly speaking, the only listed upside is that you now can have spells originate from four other points. The Wood variant of elves get access to Shortswords, which gives the Cleric a better Finesse option. Want to see your other Cleric options or how to optimize your character in general? That’s not very long. With no real focus on Wisdom, the only thing the Trickery cleric needs to worry about are saves. If you want advantage on attack rolls, then Invoke Duplicity gives you that for a minute. Disguise Self kicks off a lot of shenanigans in campaigns, so use it with some creativity. On the other hand, the domain powers it gets are lackluster at best. The movement speed isn’t super important, thanks to Invoke Duplicity, but walking faster will never be bad. I’d recommend full trickery cleric only because that will give you what you want as far as /being mobile in combat/ and still being strong. Pair this blessing with someone in heavy armor, or who benefits a lot from stealth, and they’ll be thankful. However, replace "wizard" with "cleric" and you should be fine. As you focus on this one class you can buff your base stats and make those CON saves a bit less of a hinderance. This spell list is not only strong, but lets the Cleric creatively use out-of-class magic. Colossus slayer? The Way of the Shadow Monk at 2nd level gains access to casting spells like Darkness, Pass Without a Trace, Silence, and Darkvision by spending ki points. This is an excellent choice for playing with a DM that is a bit stingy with … On the other hand, the domain powers it gets are lackluster at best. In combat, the Trickery Cleric surely feels lackluster compared to the likes of a Light Cleric, War Cleric, or a Forge Cleric. Also kensei doesn't use too ki except for one lvl 6 feature so those points go to the base features. Strength: 14 (20) 2. Worshipping gods of deception and thievery, Trickery clerics are Robin Hoods with spell slots. Letting this seemingly harmless… For example, in their feats guide, they rank shield master as a top tier feat when it's really not as great as it seems: they miss the point where the +2 applies only if the effect targets only you (many Dex saves are multitarget spells or effects, so mostly useless). Or how should i fight to be effective? Or swarm for another movement or dmg? In the default Monster Manual, poison damage is by far the most resisted of all damage types. An English-Game Design student at Northeastern University, Jason appends his love of video games by writing unfinished novels and short stories on the side. The Trickery Cleric is a rather lopsided domain. It does not include classes and subclasses appearing in Unearthed Arcana or third-party works. Charisma: 8 Alignment: any lawful Cleric domains: trickery, war The trickery domain provides boosts to roguish skills and access to concealment (via improved invisibility).The war domain provides a short-term boost to combat and access to additional spells that increase abilities (aura of vitality and cat's grace). Introduced in the. The Trickery Cleric gains tons of great spells that turn them into a budget Rogue. Too bad creatures in 5e aren’t weak to deadly substances. You’re a Cleric, after all, so you have all the healing and buffs you’ll need. The one place where I can find it recommended is flutesloot. Our group consists of berserker barbarian, fire dragon sorcerer and me. Lvl 2 is where you get to use Dedicated Weapon to boost your damage but you don't have weapon proficiency than simple proficiency and short swords. You have become very proficient at using your net to hinder your enemies. At level 1, you get options for primarily social situations. See our Inquisitive 5E Guide to learn more! My CON saves are too weak to maintain concetration, so I don't use buffs or spirit gardians, my HPs are nothing special, my DMG is not great at all. No matter the alignment or other motives, their goal is to coerce, convince, and connive against their enemies. This subclass has quite a lot of potential, but only for those with japes in their hearts. - Monk heavy, cleric light can be *very* potent. You can also do crazy creative things, like giving the illusion Mirror Images and moving them close to you. I love free stuff, especially spells. Blue: Fantastic options, often essential to the function of your character. This doesn’t work against characters who can see through illusions, however, so keep that in mind! , poison damage is by far the most resisted of all damage types. This ability otherwise functions like the spell veil. While the damage may be resisted, it is still a boost to weapon damage, making weapons outscale cantrips. […]. Use Finesse weapons or a lighter ranged option to deliver Divine Strike, and use that Stealth wisely. You can also angle spells around corners much easier, as long as you have a way of seeing your targets, like small holes or divination spells. 6. 2. Going invisible is a strong status with very few countermoves. This’d only be good for touch spells, of course, but it would be cool. The save DC to disbelive this effect is equal to 10 + … My stats (point buy with +2 Dex ASI, Wood Elf) 8, 18, 14, 12, 14, 12 Or maybe I could take 3 levels in ranger for some bonus dmg? Borrowing a lot of wizard spells, the Trickery Cleric is a really disruptive force on the battlefield. You have to Flurry in order to use the Drunken Master's Drunken Technique (i.e. For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. The advantage benefit is somewhat fringe. This is rather niche, but potent. Mirror Image is arguably the best defensive spell in the game, with such a high chance of flat-out missing. Knowledge Domain if you want to emphasize the scholar side (get Expertise w/2 knowledge skills), Trickery Domain has some nice spell access & abilities, Light Domain if you want something closer to a stereotypical D&D blaster (though this is pretty inefficient). CoT gives the Martial proficiency, improves the saves and adds much needed feats. Kensei monk seems good, I could use longsword as kensei weapon to improve my dmg a bit, also could increase my AC if needed. Monk for damage, lockdown and further skirmish (Drunk or shadow) Trickery Cleric for Duplicity, spells and healing(?). One of the character concepts I recently enjoyed thinking of is a trickery cleric. Pass without Trace is essential for parties with loud, heavily armored characters who have never succeeded a Stealth check in their lives. There comes a point in D&D where most people have thought about or toyed with an idea. So let’s dive into our Trickery Cleric 5E Guide to see if this domain is good… Or merely an illusion. Still, thanks to buffs to stealth, easy ways to get advantage with Invoke Duplicity, and a likelihood of high Dexterity, the Trickery Cleric can make great use of this. This build uses again the Cleric / Monk combo in a very playable way, combined with SD for HiPS and Epic Dodge. Soulknife 5E Guide | Rogue Subclass from Tasha’s Cauldron, Phantom 5E Guide | Rogue Subclass from Tasha’s Cauldron, Fey Wanderer Ranger 5E Guide | Rules, Tips, Builds, and More, Oath of the Watchers 5E Guide | Watchers Paladin 5E, Way of the Astral Self 5E Guide | Long Death Monk 5e, has one more ace up its sleeve with the Trickery domain. Make use of the advantage from stealth and Invoke Duplicity, and Divine Strike becomes consistent and threatening to Humanoids and other non-resistant creatures. The Trickery Cleric is a rather lopsided domain. 01) Cleric 1: Dodge, War and Trickery domains 02) Cleric 2 03) Cleric 3: Weapon Finesse 04) Cleric 4: Dex +1 (19) 05) Cleric 5 06) Cleric 6: Mobility 07) Monk 1 08) Shadowdancer 1: Dex +1 (20) 09) Cleric 7: Extend Spell 10) Cleric 8 11) Cleric 9 12) Shadowdancer 2: Dex +1 (21), Blind Fight 13) Cleric 10 14) Cleric 11 15) Cleric 12: Knockdown Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Conclusion – Our Take on the Trickery Domain, The Best Warlock Cantrips in DnD 5e Ranked, Pulse Wave 5E Guide | Pulse Wave Wildemount Spell, The Complete Guide to the Inquisitive Rogue | Inquisitive 5E. 20. That means you can almost get an additional mirror image that less intelligent enemies might not workaround. Channeling Divinity can often be a lifesaver for a few domains, giving them versatility or a burst of damage. Join the Scoundrel Game Labs Mailing List! You could even take the new Unarmed fighting style to beef up your punches. I would only consider using this ability in emergencies. Monk adds class skills, better saves, Evasion and Cleave as a bonus feat. This further limits what you’re allowed to do with this ability. On the one hand, it absolutely oozes flavor with its abilities, and the spell list is quite strong for a Cleric. Now for monk. This is still quite important, since it’s easier to have clerics within 120 ft to cast touch spells, instead of having to use Move Actions to move an impossible 120 ft. That’s really solid, but not quite powerful enough. Worshipping gods of deception and thievery, Trickery clerics are Robin Hoods with spell slots. Long death is also great since they don't use ki for their features but they do scale with monk levels so beware. Kensei pairs great with Invoce Duplicity and boosts your weapon damage in general. The Trickery domain actually has one of the worst versions of Divine Strike. This is a rather potent defensive ability that lets you move into a more favorable position without being seen. This is less powerful than a level 2 spell in duration, and can’t realistically be used outside of combat because of it. They seem to be everything you're looking for, and are THE spies. You’ll want to stab or shoot enemies as much as possible. […], There are a lot of fun spells in The Adventurer’s Guide to Wildemount. Monk. Your email address will not be published. I was envisioning playing a former thief turned priest of Mask, who likes to steal from the rich and helps the poor (aka Robin Hood). At 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. Since this subclass supports dexterity builds, there’s no fearing the “heavy” weapon quality. Orange: OK options, or useful options that only apply in rare circumstances 3. Or should I just ignore those and continue pure trickery cleric? The Trickery domain is one of the most interesting and unique ones that clerics have. When you reach 14th level, the extra damage increases to 2d8. The Devastator priest is built as a combat cleric with focus on reaching an undispellable level without too much delay. Keep the same character lore-wise but work with your DM to zero the levels and rebuild from the ground up as a College of Whispers Bard. Like Cleric, we recommend building straight Monk for newer players. Two, you cannot attack or cast without revealing yourself. The first ability of the domain is good, don’t get me wrong… But not great. Wisdom: 16 (18) 5. Obviously, any way to get attack roll increases is worthy of consideration, and you can still get benefits with Finesse Weapons that keep your AC high without heavy armor. Which monk subclass works best with 8 level "dip"? This is because the majority of their features rely on Ki, and Ki is directly scaled to your level in monk. However, Trickery Clerics should really consider boosting their Dexterity – or Strength, though that’s less potent – to utilize Divine Strike. The cleric could benefit from the ‘extra attack’ the monk gets at level 5, as well as the added speed, the ability to catch missiles, bonus action dodge/disengage/dash, or belt out some extra attacks or stunning strikes as needed. With an incredible reach of abilities and skills, Monks do not benefit much from an addition of another class. Benefit: In place of one of your melee attacks, you can use your net to attempt a dirty trick combat maneuver to blind an opponent. Monk and Master servant go through nondescript trapdoor in secret room. With good stealth from high Dex and Pass without a Trace, you might be able to get the drop on many enemies, and then you can set up Spirit Guardians with Mirror Image for great defence and offense. Check out our Comprehensive Cleric 5E Guide! Green: Good options. Some GMs will be interested in your creativity, potentially letting you have advantage with your clones against multiple enemies. […], Ready to be a master of detecting lies and finding traps? This makes them rather fun allies to roleplay with, and frustrating to fight against. Curious, but how does Kensei pair with Invoke Duplicity? This makes them rather fun allies to roleplay with, and frustrating to fight against. The final ability of the Trickery Domain focuses on Channel Divinity. Your Con saves might be bad but you should really still use concentration spells; the enemies still have to reach you, hit your AC and then you fail the save. It’s a restricted version of Minor Illusion that is easier to control. As a side-note, this is one of the few Divine Strikes with differing flavor; your deity gifts you poison, rather than you just infusing your strikes with divine energy. Spellcasting based on Charisma is a bad idea. Red: Bad, useless options, or options which are extremely situational. That said, you can get creative using Monk’s unarmored Defense with a high dexterity, no armor cleric. Similar to say, a Knowledge Cleric, the Trickery Cleric’s suite of abilities allows it to function extremely well … I suggest that it also means not fighting in melee? It's from the Wildemount book, but it's legit WotC material, not third party. At 8th level, you gain the ability to infuse your weapon strikes with poison—a gift from your deity. #2 I like playing an elf and I want to play an elf who happens to be a monk/cleric. Invoke Duplicity is more powerful, more useful in combat, and also much more fun. You are a caster, obviously, so it’s smart to build with Wisdom in mind. The following list of Dungeons & Dragons 5th edition character classes includes every character class and subclass which appeared in an official Dungeons & Dragons 5th edition product. I have lvl 6 char - 1 monk, 5 trickery cleric half-elf with 8/18/14/10/16/10, planned this char when only PHB was available to go further to 8 shadow monk / 5 trickery cleric, then end with shadow 8 / trickery 12. It requires you to be with your illusion in melee, while you’re using Concentration, and Clerics only have a few attack roll spells that really hit hard. The Forge Cleric/Artificer. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. If … Copycat (Sp): You can create an illusory double of yourself as a move action.This double functions as a single mirror image, and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. It has no limit, lasts a long time, and gives such a big bonus. Neither of these have immense power, but Charm Person can make up for a flubbed Persuasion roll, which is nice. Right off the bat, this isn’t an awful ability. First, check out our warlock cantrips 5E rankings here at Nerds and Scoundrels! With a god-tier spell list, some potent defensive abilities, and a creative mind, you could spin this into a flexible combative spirit with out-of-combat utility. Halflings have always been decent casters, but were missing some oomph in their original release. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assum… They also do not require any material components and a free Minor Illusion cantrip. Starting at 6th level, you can use your Channel Divinity to vanish. Even the spell Invisibility lasts up to an hour, or until the person attacks. Even a Trickery Cleric isn’t idea as there is enough overlap to make a level in bard unnecessary. Shelve Agent Trickster for a different campaign and setting. Which means you need to use your bonus action to Flurry. No matter the alignment or other motives, their goal is to coerce, convince, and connive against their enemies. If you want to do cool mirror image stuff, I actually suggest Echo Knight (Fighter subclass). Press question mark to learn the rest of the keyboard shortcuts. Disengage). Well I will be one of the guys to give monk advice but let it be known that Ranger will give you better damage while Rogue will give you better skills and sneak attack damage. However, there are two problems. This is dripping with flavor, quite literally. If you want a cleric with artificer flair, taking the Forge Domain subclass is your best bet. Unfortunately lvl 1 for monk is not very good unless you expect to be plain clothes alot. Quote: Posted 11/20/04 21:00:02 (GMT) -- Werithe #1 I am a she, not a he. Their Channel Divinity feature also comes at level two, so each level dip yields new utility that is unique to the Cleric… But it kinda stinks. Any other class that dips into monk finds the multiclass extremely weak, since you have barely any Ki to work with. Whenever that blog pops up, it pretty much always has some very odd takes on character building. Oh I don’t have Tasha’s yet. Can a Way of the Four Elements Monk cast spells in Wild Shape? I’d say your enemy would be distracted enough! 2. Reality Break 5E Guide | Wildemount Chronurgy Spell, Cloak of Billowing | The Ultimate Guide to the Ultimate 5E Magical Item, The Complete Monk 5E Guide | Monk 5E Handbook, College of Glamour 5E Guide | Rules, Tips, Builds, and More, Tashas Cauldron of Everything Ranger Guide | New 5E Ranger Options. I'm wondering about MC'ing to add versatility to the party. You never know what your GM will let you get away with! Master's Illusion (Sp): At 8th level, you can create an illusion that hides the appearance of yourself and any number of allies within 30 feet for 1 round per cleric level. All in all, a really solid support ability that finally allows a Cleric to be in two places at once. , the Ghostwise Halfling gets boons to Dexterity and Wisdom. A great start to the domain! High AC from Cleric buffs and Monk Wisdom AC, very good buffed AB (63 at lvl 40), and really good playability. On the other hand, the domain powers it gets are lackluster at best. It gets your standard array of illusions and abilities that are interesting, but rarely incredibly strong. Constitution: 10 4. 10. Can Invoke Duplicity use touch spells? Trickery domain gives skill bonuses through divine trickery and 50% concealment. Name: Akali Race: Elf CLASSES: - Monk (6) - Cleric (26), Domains: Magic, Trickery - Fighter ( 8 ) STARTING ABILITIES: Str: 14 Dex: 16 - 28 Con: 06 Int: 12 Use Finesse weapons or a lighter ranged option to deliver Divine Strike, and use that Stealth wisely. So let’s dive into our, The Trickery Cleric is a rather lopsided domain. No race currently gives negatives to Wisdom, so… Explore. Dexterity: 14 (16) 3. They can even burn bardic inspirations for a pseudo sneak attack. 4. Astral self for reach? Can a druid Wild Shape into a Cranium Rat and use Telepathy? Bugbear Tricksters using Invoke Duplicity could be seen as really intimidating; Warforged Tricksters can almost be the start of a robot army. Eclessitheurge has very limited weapons, so I post the monk ones: Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality. Okay, now we’re getting somewhere. Solving puzzles also tends to be easier when you can teleport; Dimension Door handles that nicely. Mercy monk is ki dependent but since they refresh on short rest, you can use Harm for combat and burn any ki points left right before a short rest for extra heals then be at full power right after. As mentioned above, the spell list is the big reason why you might want to choose Trickery over another domain. On the one hand, it absolutely. If it's just a dungeon crawl with no talking and just killing monsters, then grab a full monk or rogue that just stabs for damage. The illusion appears in an unoccupied space that you can see within 30 feet of you. This is little more than a quick jaunt. Orange: OK options, or useful options that only apply in rare circumstances. So the Trickster’s Divine Strike becomes somewhat negligible in some later combats, where creatures are more likely to resist it. Dispel Magic and Polymorph are swiss-army-knife spells that can save party members, stop villains, and solve puzzles with ease. - A cleric can be a rogue surrogate: they can domain grab the knock spell and find-remove-traps spell will do the job. Race: human Abilities(final scores in parentheses) 1. Okay, this implies you got the idea from somewhere else. Besides, halflings are the traditional trickster! At level 2, you can channel to summon a duplicate of yourself. Give it a try, because it’s a lot of fun. You become visible if you attack or cast a spell. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target. One, it lasts basically two rounds. You can have no more than one copycat at a time. Partly because the trickery domain is so different from the standard heavy armor, melee tank cleric. Besides, halflings are the traditional trickster! Wanted to have ninja-like secret agent using disguise, lies, stealth and in combat be mobile and slipery (blink, mirror image, duplicity, ki,...), wanted to be strong without equipment - so I can dress like buggar and still kick ass. If you want a small party you need DAMAGE and thats the main problem with this char. Any monk that starts multiclassing more than 1 or 2 levels into another class will find themselves weaker than they could have been without the dip. And no creatures are weak to it. Straight, simple, and to the point. You’ll be surprised at how effective this can make your party at getting Surprise Rounds. This is no exception. If that wasn’t enough, they also get telepathy, which is useful for parties in stealth or invisible. 8. ... Monk: Monk multiclass is the correct way to build a Dexterity-based Cleric… Like many domains, Trickery gets a damage boost at level 8 involving using weapons. And no creatures are weak to it. But, that’s not even close to all it does. Save my name, email, and website in this browser for the next time I comment. It gets your standard array of illusions and abilities that are interesting, but rarely incredibly strong. The Trickery Domain has actually no reliance on Wisdom through class features. As an action, you become invisible until the end of your next turn. Now, onto why this multiclass build is weak: Monks don't multiclass well aside from a single 1 or 2 level dip into another class. …at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. It usually means every party member, yourself included, can have a cleric nearby. Cleric spells are prepared, not learned, meaning they access all Cleric spells at the affixed levels to gain them; this means dipping levels in Cleric will immediately expand your low-level spell list. Or you can give the Advantage bonus to yourself and leave three copies to confuse other enemies. 2 If using Sword Coast Adventurer's Guide, Faction Agent or Urban Bounty Hunter offer Deception as a proficiency or you can make a custom background per PHB p. 127. It gets your standard array of illusions and abilities that are interesting, but rarely incredibly strong. 1. I'd still use some Trickery Cleric with the Drunken Monk to meet your cleric MC design point as well. Shadow still fits with your concept best and if you use the shadow spells you can use ki fueled attacks to hit with your weapons. The rest of the class abilities are tough to use effectively, but a clever player will have a lot of fun playing this divine domain.

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